Satantown

Satantown is a pocket dimension between Earth and Hell that takes the form of a lawless "Old West" town populated by devils and the quasi-damned. Quasi-damned are souls that must earn their way into Heaven through various labors.

Access
Satantown is impossible to locate on any traditional map, although it tends to show up in hot, deserted areas. Usually a traveler can find Satantown by wandering the deserts of western North America or central Australia, although the town's appearance is completely random and unpredictable. A mildly safer method of getting to Satantown is to take the train there, although only those with a proper ticket are allowed to board the train, or even learn of the boarding location.

Leaving
Leaving Satantown is a similarly problematic matter. Leaving on foot is as simple as walking as far as one can without looking back. If the traveler looks back before enough distance has passed, the town will be only a few feet behind him, and he must restart your journey out of town. If enough distance has passed, the town disappears and will almost certainly not return to that location. By train, the traveler is assured successful passage out of Satantown, but in order to board, one must pay for a ticket, and that can only be accomplished by providing goods and/or services to residents and business folk of Satantown.

Government
Satantown is governed by a King of Town. Currently the King of Town is Vtiva Sernko, a demon who absorbed an Angel of Death. Law enforcement is headed by a Shariph, who dispenses justice as he sees fit. The current Shariph is Das, a long-horned demon with gun-hands. Dapo0ody Shariph Oxol serves more as King Sernko's bodyguard than law enforcement. Das also delegates authority to four Marshalls; the current Marshalls are Dulworm Ttef, Praakry Nool, Jjiji Nnor Klokker, and Tenur Pyveew.